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Game Dev [clear filter]
Friday, December 11
 

1:00pm

Make Your Own Damn Game
We've waited long enough for game characters that represent us. Don't keep waiting -- make your own damn game! Rob will show some diverse example games from folks who decided to tell their own personal stories in video game form. You'll also learn about some tools that make it easy to get started. In fact, if all goes well, we'll make a short game during the session! To top it all of, Rob will share his own secret strategies for making great queer games to help jumpstart your own creative ideas.

Moderators
avatar for Rob Jagnow

Rob Jagnow

Founder & CEO, Lazy 8 Studios
Rob currently works with the Cardboard team at Google prototyping new concepts in virtual reality. He's also the Founder and CEO of Lazy 8 Studios, best known for its award-winning indie games that include Cogs and Extrasolar. In this latter title, which launched in 2014, Rob served... Read More →

Friday December 11, 2015 1:00pm - 2:00pm
GX Ballroom 1 Marriott - Salon I + II

1:00pm

Introduction to Unity Game Development
Have you ever wanted to create your own games, but don’t know where to start? In this workshop we’ll teach you everything you need to know to create (and publish!) your first game using the popular Unity game engine. No experience required!

Moderators
avatar for Tobiah Zarlez

Tobiah Zarlez

Game Evangelist, Microsoft
Tobiah Zarlez has been an independent game developer since 2009, and is most famous for the physics based puzzle game "Blast Monkeys". Tobiah started working for Microsoft in 2013 as a Game Evangelist, helping developers make better games.

Speakers
avatar for Kat Harris

Kat Harris

Technical Evangelist, Microsoft
Kat is a Technical Evangelist with expertise in game, AR/VR/MR development based out of Los Angeles. She is the co-host of ImagineThis, a web series for students to learn about the tech industry, and The Game Dev Show on MSDN’s Channel9 network. Kat was the first woman in the world... Read More →
avatar for Adina Shanholtz

Adina Shanholtz

Technical Evangelist, Microsoft
Adina Shanholtz (aka the Fey Technologist) is a Technical Evangelist for Microsoft based out of New York City. She uses her passions for Virtual/Mixed Reality, Game Development, and Wearable Technology to empower others through programming. Adina has spoken in front of thousands of... Read More →
avatar for Tobiah Zarlez

Tobiah Zarlez

Game Evangelist, Microsoft
Tobiah Zarlez has been an independent game developer since 2009, and is most famous for the physics based puzzle game "Blast Monkeys". Tobiah started working for Microsoft in 2013 as a Game Evangelist, helping developers make better games.


Friday December 11, 2015 1:00pm - 2:00pm
GX Workshop Marriott - Salon VI

2:00pm

Finding The Fun Via Rapid Development~~
An outline of our alternative work pipeline and how prioritizing making a game fun to play makes
it both more engaging to develop and scope, and gets the job done quicker.

1. Game development as a creative endeavor.
    A.) Ditching design docs and alternative approaches to design
    B.) Enjoying the process of development through learning and self-improvement.
    C.) If it isn't fun to make and test, it's probably not fun to play.
2. Rapid development process
    A.) Why is rapid development useful and how can I do it?
        i) a good product delivered quickly > a good product slowly
        ii) getting good at something feels good
        iii) having time for new things is healthy, don't dread working on the same project
        iv) game jams
    B.) The base (iterating and practicing making a genre of game over and over)
    C.) The hook (experimentation with interesting mechanics)
    D.) The polish (playing with the world and adding unnecessary amounts of detail)
        i. get the bullshit out of the way by this point.
    E.) The content (making levels, enemies, bosses, etc.--the rest of development is FUN)

Moderators
avatar for Britt Brady

Britt Brady

Wizard, Cowboy Color
I'm Britt, part of the two-man team, Cowboy Color. I am a community organizer, artist, and musician living in Eugene, Oregon. As an artist and musician, I focus on creating strong aesthetics over technical complexity. I have a strong focus on movement and player feedback in my game... Read More →

Speakers
avatar for Cullen Dwyer

Cullen Dwyer

Warlock, Cowboy Color LLC
He/Him I am Cullen, part of the two-man team, Cowboy Color. I spend pretty much all of my time thinking about and developing tiny curiosities which I usually never touch again. The ones that shine to me and my partner, Britt, are adopted to be our main projects. We recently finished... Read More →


Friday December 11, 2015 2:00pm - 3:00pm
GXTalks B Marriott - Salon V

2:00pm

Make Your Body The Controller
This workshop teaches developers how to use Microsoft Kinect as a controller in their games as well as touch on VR UX with Kinect. 

Moderators
avatar for Kat Harris

Kat Harris

Technical Evangelist, Microsoft
Kat is a Technical Evangelist with expertise in game, AR/VR/MR development based out of Los Angeles. She is the co-host of ImagineThis, a web series for students to learn about the tech industry, and The Game Dev Show on MSDN’s Channel9 network. Kat was the first woman in the world... Read More →

Speakers
avatar for Kat Harris

Kat Harris

Technical Evangelist, Microsoft
Kat is a Technical Evangelist with expertise in game, AR/VR/MR development based out of Los Angeles. She is the co-host of ImagineThis, a web series for students to learn about the tech industry, and The Game Dev Show on MSDN’s Channel9 network. Kat was the first woman in the world... Read More →
avatar for Adina Shanholtz

Adina Shanholtz

Technical Evangelist, Microsoft
Adina Shanholtz (aka the Fey Technologist) is a Technical Evangelist for Microsoft based out of New York City. She uses her passions for Virtual/Mixed Reality, Game Development, and Wearable Technology to empower others through programming. Adina has spoken in front of thousands of... Read More →
avatar for Tobiah Zarlez

Tobiah Zarlez

Game Evangelist, Microsoft
Tobiah Zarlez has been an independent game developer since 2009, and is most famous for the physics based puzzle game "Blast Monkeys". Tobiah started working for Microsoft in 2013 as a Game Evangelist, helping developers make better games.


Friday December 11, 2015 2:00pm - 3:00pm
GX Workshop Marriott - Salon VI

3:00pm

Creating a Queer Game: The Story and Mechanics Behind Diverse Development
Mata and Joe discuss the creation processes of their games.

Their works are very different, and they will discuss how they feel that they have addressed sexuality and gender in their own way, what they feel is important in a game outside of a heteronormative mode, and how they feel making a queer game has (or has not) affected their development choices.  

There will also be discussion of how accessible tools have helped change approaches to game design inclusion and game mechanics.

Moderators
avatar for Mata Haggis

Mata Haggis

Assoc. Professor of Creative & Entertainment Games, NHTV University / Copper Stone Sea
Prof. Mata Haggis is a game & narrative designer and researcher who has worked in creative media for 15 years, including writing animations for MTV2 Europe and games design for Electronic Arts. He is Associate Professor of Creative & Entertainment Games at NHTV University in The Netherlands... Read More →
avatar for Joe Ortega

Joe Ortega

Founder & Head of Development, Salsa Bear Studios
Joe is the Founder and Head of Development for Salsa Bear Studios. He has a BS in Game and Simulation Programming from DeVry Universty Fremont campus. Joe is currently the Lead Developer for Tando Productions, working on ARG Zombies R.E. (http://www.argzombies.com) A GPS-powered open-world... Read More →

Friday December 11, 2015 3:00pm - 4:00pm
GX Ballroom 1 Marriott - Salon I + II

3:00pm

Cherry's Triple-Glazed Donut Jam with Sprinkles, Part II
Come have fun and create a li'l game with us while we snack on some delicious donuts. Computers will be available and will have Twine installed, but please feel free to bring your own laptop or other game-making supplies. I'll be there to help you learn Twine or assist with other game creation tools, including Unity, GameMaker, Flash, and more.

contains 2384732% of daily recommended sugar intake

Speakers
avatar for Cherry Cupid

Cherry Cupid

I love teaching and helping others! (◕‿‿◕。)


Friday December 11, 2015 3:00pm - 6:00pm
GX Workshop Marriott - Salon VI

4:00pm

Gayme Design Declassified
What exactly is a game designer and should you be one? The secrets of game design, the most misunderstood of all game development disciplines, are revealed.

What's the difference between working on mega-franchises like Resident Evil and Need for Speed to working on indie games?

What paths exist for aspiring game designers?

What was it like being a gay designer working in the industry from 2004? 

Is there such thing as "gaymeplay"?

Join Allison Cole, Terry Fairfield and Mickey Blumental to find out!

Moderators
avatar for Mickey Blumental

Mickey Blumental

President / Designer, Fowl Moon Studios Corp.
Hello! I'm married to a dude and we have a kid and two dogs and I also design video games and write stuff. Let's hang out and talk about video games and horror movies.

Speakers
avatar for Mickey Blumental

Mickey Blumental

President / Designer, Fowl Moon Studios Corp.
Hello! I'm married to a dude and we have a kid and two dogs and I also design video games and write stuff. Let's hang out and talk about video games and horror movies.
avatar for Allison Cole

Allison Cole

Allison Cole has recently given up on her dream of becoming champion of the Montreal Pokémon league to move to New York and make games at the NYU Game Center, where she continues to make games about the issues she holds most dear.
avatar for Terry Fairfield

Terry Fairfield

Sound Designer, BioWare
Sound designer who's worked on Mass Effect, Dragon Age, Skate and Need for Speed franchises.


Friday December 11, 2015 4:00pm - 4:45pm
GXTalks B Marriott - Salon V

4:00pm

Getting Into Game Creation without Being in Game Creation
When we talk about game design and creating games alot of us think we have to come from that disipline or be only that to create wonderful games. Well think again. You can come from any industry, any discipline, anything and create fantastic games that people will love. Come join us as we talk about how we came to creating games, what its like coming into it without these constraits of right and wrong, and how to just dive right in without any training. Have a great time with some great speakers who just think creating a natural part of everyday life for every industry.

Moderators
avatar for Kayla Bayens

Kayla Bayens

Staff / Co-Owner & Producer, GaymerX / Geek Naked
Dueling BSs in Robotics & Embedded Systems and Artificial Life I've got some interesting view points on things. Anyone can make games, anyone can make anything they want to. I've made it my personal duty to show people how to make games, make robots, and create anything and everything... Read More →

Speakers
avatar for Veve Jaffa

Veve Jaffa

Veve is an international tran of mystery building and touring experimental installations and playful experiences. Anywhere tahina is in abundance, Veve will surely be found.
avatar for Jesseca Lee

Jesseca Lee

Game Designer, Storm8
After a lifelong love affair with video games, I decided to pursue a career in game design. I knew nothing about the game development process, and was guided only by my passion for immersive storytelling. After considering my options (grad school, mostly), I decided to make a go... Read More →
avatar for Amber Roy

Amber Roy

Software Engineer, AltspaceVR
Amber has over ten years experience as a software engineer, but has no formal training in game development and only started creating her own games 18 months ago. Yet those hackathon and game jam projects helped her land a job at AltspaceVR, a small venture-funded startup, where... Read More →


Friday December 11, 2015 4:00pm - 5:00pm
GXTalks A Marriott - Salon IV

6:00pm

Romance Options: Game Writing for Gay, Bi, and Straight Audiences
Date Nighto's Kasey and Conrad are experienced speakers on the subject of visual novels, having fronted a panel discussion at Connecticon 2014. Our previous game release, Starfighter: Eclipse, was based on Japanese-style yaoi games, but we received amazing responses from both women and gay fans.

We've also presented at TCAF 2015's Comics vs. Games 4, where we got audience response and thanks for making visual novels featuring gay and genderqueer characters. Hustle Cat, our upcoming release, stars a main character whose appearance and pronouns will be player choice.

SPECIAL GUEST: Arden Ripley is an interactive fiction author who loves playing and creating dating sims and visual novels about empathy and relationships. Date or Die is a visual novel coming out in 2016 about romance and murder. 

Date Nighto the company is committed to carving out creative space for marginalized voices, and we think the audience at GX3 wants to hear about our upcoming titles and how we're prioritizing visibility for all gender presentations and sexual identities.

Moderators
avatar for Kasey Van Hise

Kasey Van Hise

Lead Writer, Date Nighto
Hello there! While Hustle Cat (for Date Nighto, coming in February!) is my first professional games writing project, it's not my first time writing, nor is it my first time with games. I drew and wrote the comic Winters in Lavelle for three years, as well as serving as writer and... Read More →

Speakers
avatar for Jo Fu

Jo Fu

Lead Producer, Date Nighto
Hi! I'm an indie video game writer and producer on all of Date Nighto's game. Talk to me about bi representation in games, time management, and cats.
avatar for Kasey Van Hise

Kasey Van Hise

Lead Writer, Date Nighto
Hello there! While Hustle Cat (for Date Nighto, coming in February!) is my first professional games writing project, it's not my first time writing, nor is it my first time with games. I drew and wrote the comic Winters in Lavelle for three years, as well as serving as writer and... Read More →
avatar for Conrad Kreyling

Conrad Kreyling

Founder, Lead Dev, Date Nighto LLC
Conrad Kreyling is a developer by trade who loves making games about people kissing and stuff. He used to work in Unity, but prefers the web now.
avatar for Arden Ripley

Arden Ripley

Writer & creator of Date or Die, skeleton enthusiast, friendly gremlin


Friday December 11, 2015 6:00pm - 7:00pm
GXTalks A Marriott - Salon IV
 
Saturday, December 12
 

11:00am

Beginners Guide to Queer Game Making
Introduction to digital game design with the goal of exploring what it means to make queer games.

Please come prepared with a Windows PC with (free) GameMaker: Studio Standard software installed and registered! No programming experience necessary, just bring your imagination!

Moderators
avatar for Veve Jaffa

Veve Jaffa

Veve is an international tran of mystery building and touring experimental installations and playful experiences. Anywhere tahina is in abundance, Veve will surely be found.
avatar for Allan Keith

Allan Keith

Producer, Peardrum
Hi! I am Allan 'Offal' Keith, independent game developer, educator, and critical theorist.

Saturday December 12, 2015 11:00am - 2:00pm
GX Workshop Marriott - Salon VI

12:00pm

Diversity In Games - What's Next?
In this panel we will explore what developers can do to include all types of players. We will also encourage open discussion with the audience to learn how the community feels the industry needs to change to make a more inclusive generation of games.

Moderators
avatar for Mathew Anderson

Mathew Anderson

Community Manager, Six Foot
Mathew "Berek" Anderson is currently a lead community manager at Six Foot studio in Houston, TX. Mathew began at Six Foot shortly after the game division was formed. For the past 15 years Mathew has led community programs from the ground up, including managing teams to develop community... Read More →

Speakers
avatar for Mathew Anderson

Mathew Anderson

Community Manager, Six Foot
Mathew "Berek" Anderson is currently a lead community manager at Six Foot studio in Houston, TX. Mathew began at Six Foot shortly after the game division was formed. For the past 15 years Mathew has led community programs from the ground up, including managing teams to develop community... Read More →
avatar for Tanya DePass

Tanya DePass

Founder, I Need Diverse Games
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →
avatar for Donna Prior

Donna Prior

Executive Director, OrcaCon
OrcaCon is a tabletop games convention, which includes board and card games, role-playing games, and miniatures games. OrcaCon is focused on creating a safe and welcoming space for promoting the tabletop games hobby, supporting diversity in tabletop games, and building a community... Read More →


Saturday December 12, 2015 12:00pm - 1:00pm
GXTalks A Marriott - Salon IV

1:00pm

Ifs, Ands, or Butts: The Totally True Story of Cheek2Cheek



Cheek2Cheek is a game about butts. Butts and love. Butts and destiny...

Join Dream Sequence and Adam Rickert as they reveal the origins and super-secret latest developments of the winner of GXDev's Such Ridiculous and Primastic Awards. 

Moderators
avatar for Adam Rickert

Adam Rickert

Chief Designer, Dynamite Rainbow
Indie Game Developer (Art/Design), Game Jam Enthusiast, San Francisco based miscreant. Y2K survivor.
DS

Dream Sequence

Beautiful Dreamer, Dynamite Rainbow
Indie Game Developer (Design/Writing), Hollywood Sequel Doctor, and Pop Culture Preservationist.

Saturday December 12, 2015 1:00pm - 2:00pm
GXTalks A Marriott - Salon IV

2:00pm

That One Time I Repeatedly Gave Birth to Fully Grown Wolves, and Other Gay Sex Games That We Deserve
(CONTENT WARNING: in this talk, there will be many sexual images considered "NSFW" / rated R, and a few rather explicit "18+" images, but nothing "hardcore"!... unfortunately, it's impossible to discuss images without seeing them) It is popular for not-straight or not-cis players of games to demand diverse representation from mainstream triple-A games; this is an important and worthwhile fight, but it also essentially maintains the same industry structure that led to our identities' oppressive near-erasure in games. In this keynote session, I'm going to talk about my own work as well as a metric crapload of other gay and queer sex games you probably haven't heard of, made by independent creators working on the margins of the industry -- and basically we made these games because WE ALL DESERVE THESE GAY SEX GAMES, AND WE DESERVE THEM NOW!!!!!!

Speakers
avatar for Robert Yang

Robert Yang

Robert Yang is an indie game developer, academic, and writer, based in New York City. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design.


Saturday December 12, 2015 2:00pm - 3:00pm
GX Ballroom 1 Marriott - Salon I + II

3:00pm

Voice Acting 103
Join Jennifer Hale, Adam Harrington and Sarah Elmaleh as they talk about the world of voice acting. 

Jennifer Hale is an actress and voice actress best known for her work in video game franchises including Baldur's Gate, Mass Effect, Metroid Prime, Metal Gear Solid, Soulcalibur, Spider-Man, Bioshock Infinite, and Star Wars: Knights of the Old Republic. 

Adam Harrington is best known for his voice work in League of Legends and various Telltale Games titles including The Wolf Among us, where he voiced the lead role as Bigby.

Sarah Elmaleh is most known for voicing player-character Katie in Gone Home. She can also be heard in Galak-Z, Redshirt, Gravity Ghost, Resonance, and other critically acclaimed indie games.

Speakers
avatar for Sarah Elmaleh

Sarah Elmaleh

Voiceover Artist/Actor
Sarah Elmaleh is most known for voicing player-character Katie in Gone Home. She can also be heard in Galak-Z, Redshirt, Gravity Ghost, Resonance, and other critically acclaimed indie games. And then, as well, Call of Duty: Black Ops 3. Passionately involved in the games community... Read More →


Saturday December 12, 2015 3:00pm - 5:00pm
GX Ballroom 1 Marriott - Salon I + II
 
Sunday, December 13
 

10:00am

Building Believable Fantasy Worlds
Join BioWare developers David Gaider, Dan Plunkett, and Terry Fairfield as they discuss the work that went into creating Dragon Age: Inquisition. From complex characters to immersive sounds, find out about the thought and work that goes into bringing a world to life.

Moderators
avatar for Sarah Elmaleh

Sarah Elmaleh

Voiceover Artist/Actor
Sarah Elmaleh is most known for voicing player-character Katie in Gone Home. She can also be heard in Galak-Z, Redshirt, Gravity Ghost, Resonance, and other critically acclaimed indie games. And then, as well, Call of Duty: Black Ops 3. Passionately involved in the games community... Read More →

Speakers
avatar for Terry Fairfield

Terry Fairfield

Sound Designer, BioWare
Sound designer who's worked on Mass Effect, Dragon Age, Skate and Need for Speed franchises.
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →
DP

Dan Plunkett

Senior Cinematic Designer, BioWare
Dan has worked on games from mobile to AAA since 2009. He joined BioWare to work on cinematics for Dragon Age: Inquisition, and has since worked on both the Jaws of Hakkon and Trespasser DLC.


Sunday December 13, 2015 10:00am - 11:00am
GX Ballroom 1 Marriott - Salon I + II

11:00am

Creating Characters and Stories with Ethnic Dysphoria
The talk discusses growing up as an adoptee into an ethnically different family and the effect it had and has on a visual artist who is a person of colour growing up in a white household. I'll also be covering the stigma of adoption. 

Moderators
avatar for Leisha-Marie Riddel

Leisha-Marie Riddel

Art Director/Illustrator, guru studio
I'm an art director, illustrator and fan artist. I'm also the creator of #PROJECTSOLACE a graphic novel project, in progress. I'm really into talking about adoption and how its helped me, and I will talk about most issues but you'll have to give me a TW if you want to talk about... Read More →


Sunday December 13, 2015 11:00am - 12:00pm
GXTalks A Marriott - Salon IV

12:00pm

Games Will Warp Your Mind and Turn You Gay (or They Could)
Games: are they an innocuous pastime? A hobby for self-improvement? Or a quasi-sentient species of pleasure-excreting brain-leeches from just beyond human comprehension, salivating to warp our minds in ways even more powerful than DRUGS or PORNOGRAPHY? Why do we play games, and should we? What do they want from us? Who do they work for? Can we harness them as obedient beasts of burden before they enthrall us and turn everyone into hyper-effective homo-gladiators in the endless colosseum of the Ubernet? You should forget everything you know about games, except that's impossible, so just pretend that you forgot everything and let's go from there.

Moderators
avatar for Naomi Clark

Naomi Clark

Assistant Arts Professor / Co-Chair, NYU
Over the last twenty years, Naomi Clark has designed, written for and produced games for a variety of platforms and audiences, contributing to a few dozen projects so far. She's the co-author of a textbook titled A Game Design Vocabulary and teaches on the faculty of the NYU Game... Read More →

Sunday December 13, 2015 12:00pm - 1:00pm
GX Ballroom 1 Marriott - Salon I + II

1:00pm

All Your Culture Are Belong To Us: Appropriation, Erasure and RPG's
You favorite game might be problematic... but it doesn't have to be.  This panel will discuss the strengths and weaknesses of RPG's while pointing out examples of cultural appropriation or erasure.

Moderators
avatar for Mario Raul

Mario Raul

Mario is a Mexican-American healthcare professional, gamer and hobbyist. He hosts a podcast called La Palanca, a light hearted gay gaming podcast in Spanish. He is in interested in health care, queer issues, tech, games and how all of these areas intersect with each other.

Speakers
avatar for Arthur Chu

Arthur Chu

A lifelong video game enthusiast who now makes a living writing about race, politics, and geek culture
avatar for Tanya DePass

Tanya DePass

Founder, I Need Diverse Games
avatar for Donna Prior

Donna Prior

Executive Director, OrcaCon
OrcaCon is a tabletop games convention, which includes board and card games, role-playing games, and miniatures games. OrcaCon is focused on creating a safe and welcoming space for promoting the tabletop games hobby, supporting diversity in tabletop games, and building a community... Read More →
avatar for Mario Raul

Mario Raul

Mario is a Mexican-American healthcare professional, gamer and hobbyist. He hosts a podcast called La Palanca, a light hearted gay gaming podcast in Spanish. He is in interested in health care, queer issues, tech, games and how all of these areas intersect with each other.


Sunday December 13, 2015 1:00pm - 2:00pm
GXTalks A Marriott - Salon IV