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Sunday, December 13 • 10:00am - 11:00am
Building Believable Fantasy Worlds

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Join BioWare developers David Gaider, Dan Plunkett, and Terry Fairfield as they discuss the work that went into creating Dragon Age: Inquisition. From complex characters to immersive sounds, find out about the thought and work that goes into bringing a world to life.

avatar for Sarah Elmaleh

Sarah Elmaleh

Voiceover Artist/Actor
Sarah Elmaleh is most known for voicing player-character Katie in Gone Home. She can also be heard in Galak-Z, Redshirt, Gravity Ghost, Resonance, and other critically acclaimed indie games. And then, as well, Call of Duty: Black Ops 3. Passionately involved in the games community... Read More →

avatar for Terry Fairfield

Terry Fairfield

Sound Designer, BioWare
Sound designer who's worked on Mass Effect, Dragon Age, Skate and Need for Speed franchises.
avatar for David Gaider

David Gaider

Senior Writer, BioWare EA
David has worked as both a writer and designer for BioWare since 1999, on such titles as Baldur's Gate 2, Knights of the Old Republic, and Neverwinter Nights. He then acted as Lead Writer on the hit Dragon Age, including Dragon Age: Origins, Dragon Age 2, and most recently Dragon... Read More →

Dan Plunkett

Senior Cinematic Designer, BioWare
Dan has worked on games from mobile to AAA since 2009. He joined BioWare to work on cinematics for Dragon Age: Inquisition, and has since worked on both the Jaws of Hakkon and Trespasser DLC.

Sunday December 13, 2015 10:00am - 11:00am PST
GX Ballroom 1 Marriott - Salon I + II

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