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Friday, December 11 • 2:00pm - 3:00pm
Finding The Fun Via Rapid Development~~

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An outline of our alternative work pipeline and how prioritizing making a game fun to play makes
it both more engaging to develop and scope, and gets the job done quicker.

1. Game development as a creative endeavor.
    A.) Ditching design docs and alternative approaches to design
    B.) Enjoying the process of development through learning and self-improvement.
    C.) If it isn't fun to make and test, it's probably not fun to play.
2. Rapid development process
    A.) Why is rapid development useful and how can I do it?
        i) a good product delivered quickly > a good product slowly
        ii) getting good at something feels good
        iii) having time for new things is healthy, don't dread working on the same project
        iv) game jams
    B.) The base (iterating and practicing making a genre of game over and over)
    C.) The hook (experimentation with interesting mechanics)
    D.) The polish (playing with the world and adding unnecessary amounts of detail)
        i. get the bullshit out of the way by this point.
    E.) The content (making levels, enemies, bosses, etc.--the rest of development is FUN)

avatar for Britt Brady

Britt Brady

Wizard, Cowboy Color
I'm Britt, part of the two-man team, Cowboy Color. I am a community organizer, artist, and musician living in Eugene, Oregon. As an artist and musician, I focus on creating strong aesthetics over technical complexity. I have a strong focus on movement and player feedback in my game... Read More →

avatar for Cullen Dwyer

Cullen Dwyer

Warlock, Cowboy Color LLC
He/Him I am Cullen, part of the two-man team, Cowboy Color. I spend pretty much all of my time thinking about and developing tiny curiosities which I usually never touch again. The ones that shine to me and my partner, Britt, are adopted to be our main projects. We recently finished... Read More →

Friday December 11, 2015 2:00pm - 3:00pm PST
GXTalks B Marriott - Salon V

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