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Sunday, December 13 • 10:00am - 11:00am
Localizing Games for a Worldwide Audience

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This panel will highlight some technical and design challenges of shipping a game in multiple languages with examples from various games and provide some insight on how to avoid common pitfalls early in development.

This talk will include difficulties that occur with cultural translations when bringing games to an American audience as well as ways for developers to be more educated about the international community.  

avatar for Molly Jameson

Molly Jameson

Game Programmer, Anki
Molly Jameson has worked in the game industry as a programmer for over 8 years. She has made a wide variety of games ranging from casual web and mobile games for 40 year old women at Big Fish Games, to web MMOs for kids (Six Degrees Games) to core console games at Insomniac Games... Read More →

avatar for Gordon Brown

Gordon Brown

Localization Producer, Carbine Studios
Chat with me about localization! And if you don't know what that is (don't feel bad, many don't), then ask me that! I'm happy to try and elucidate others about my oft-ignored yet essential corner of the gaming industry.

Sunday December 13, 2015 10:00am - 11:00am PST
GXTalks A Marriott - Salon IV

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